A scan-to-collect monster battler

Every code spawns a monster.

Scan any barcode, QR code or link and it hatches a one-of-a-kind monster. The same code gives the same monster to everyone. Collect them, build a team, and battle other players online.

Prototype built and tested privately ยท Public beta coming

Concept art

60%Common
25%Uncommon
10%Rare
4%Epic
1%Legend

HOW IT WORKS

Three steps, and the first one costs nothing.

1

Scan

Point your phone at a product barcode or QR code, or paste any link or text. Wallets and token contracts come later.

2

Get a unique monster

Each code is hashed into a seed, so the same code always hatches the same monster for everyone. Rarity is baked into the code: 60% Common, 25% Uncommon, 10% Rare, 4% Epic, 1% Legendary.

3

Battle and climb

Build a team of three and fight turn by turn using five elements that beat each other in a circle. Battle other players online and climb ranked seasons.

WHY IT SPREADS

Every barcode in every kitchen, store and street is a reason to open the app.

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No sign-up for the first scan

Open the link, scan something, get a monster. An account only comes in once you want to keep it.

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Lives on your home screen

Installs straight from the browser as a home-screen app. No app store required to start.

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Daily hunts

A daily "hot code" challenge and once-a-day scans per code give players a reason to come back.

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Discoverer fame

The first player to scan a code gets their name on that species forever. There are always undiscovered codes out there.

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Shareable cards

Every monster has a trading card that looks great in a group chat, with the code printed on it so friends can go and find their own.

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Invite rewards

Bring a friend in and both of you get rewards. Collecting is better with people to battle.

BARCODES VS CHAIN MONSTERS

Two ways in: one free and fun, one rarer and on-chain.

Concept art: a monster forged from a barcodeCONCEPT ART

Barcode & QR monsters

Free on-ramp
  • Scan anything with a barcode, QR code or link
  • No wallet and no crypto needed
  • Collect, level up, merge and battle
  • The way most players will start
Concept art: a chain monster built from on-chain dataCONCEPT ART

Chain monsters

Planned ยท Phase 3
  • Scan a token contract or a wallet
  • Real on-chain data, like age, activity and holders, shapes the monster's traits
  • Rarer than barcode & QR monsters
  • Can be minted and traded on a marketplace

Both images are concept art. The final look of chain monsters, and the rules for turning on-chain data into traits, aren't set yet.

TOKEN UTILITY

DRAFT, SUBJECT TO CHANGE. This is a proposed design for an in-game utility token, not an offer or an investment. It has no name or ticker yet.
EARN

Play to earn, with daily caps

Win battles, complete daily hunts and discover species. Daily caps keep rewards sustainable.

SPEND

Level, merge, re-roll

Spend tokens to power up monsters. Spent tokens are burned.

STAKE

Back monsters and teams

Stake behind the monsters and teams you believe in for a share of tournament prizes and fees.

ENTER

Ranked tournaments

Tournament entry uses the token.

TRADE

Chain monster marketplace

A small fee on chain monster trades goes to the treasury.

Proposed allocation

100%proposed

    Token launches only after the game proves it's fun.

    ROADMAP

    Built in phases. Each phase earns the next one.

    1. โœ“
      PHASE 0COMPLETE

      Prototype

      • Barcode, QR and text scanning
      • Procedural monsters from any code
      • Rarity system
      • Collection book
      • 3v3 turn-based battles
      • Built and tested privately
    2. 2
      PHASE 2PLANNED

      Public beta

      • Player accounts
      • Player vs player: battle real players online
      • Global Discoverer badges
      • Daily hunts
      • Home-screen app
    3. 3
      PHASE 3PLANNED

      Chain monsters

      • Wallet and contract scanning
      • Minting
      • Marketplace
      • Staking
    4. 4
      PHASE 4PLANNED

      Seasons and esports

      • Live real-time PvP and friend challenges
      • Ranked seasons
      • Tournaments
      • Native iOS and Android apps
      • Brand and product partnerships

    THE GAME ISN'T PUBLIC YET

    The prototype already runs privately: scanning, monster generation, a collection book and full 3v3 battles. A public demo comes next.

    FAQ

    What is SPAWNCODE?

    A mobile game where any barcode, QR code or link hatches a monster. You collect them, build a team of three and battle other players.

    Do I need crypto to play?

    No. Scanning barcodes, collecting and battling are free and need no wallet. On-chain features are optional and come later.

    Why does the same code always give the same monster?

    Each code is run through a SHA-256 hash, and the result becomes the monster's seed. Anyone who scans the same code gets the same monster, with the same rarity.

    Is the token an investment?

    No. The token is designed as an in-game utility for earning, spending, staking and tournament entry. The design is a draft and may change. Nothing on this page is financial advice or a promise of value.

    When can I play?

    The prototype is built and has been tested privately. The public beta is Phase 2 on the roadmap. Follow along for the announcement.

    Is this what the monsters look like?

    The images on this page are concept art for the full build's visual direction. They aren't in-game creatures yet, and the final style may change.

    What are chain monsters?

    Rarer monsters made by scanning a token contract or a wallet, with traits shaped by real on-chain data. They can be minted and traded. They are planned for Phase 3.